Today I finished getting together some weapon models and textures. Nothing crazy, but I figured they would serve as a good placeholder as I start to implement a procedural animation system.

Axe

For harvesting and melee attacks.

Knife

Close range melee.

Shotgun

Close range, wide spread damage.

Kalashnikov

Mid range, semi/automatic damage.

Glock

Mid range, low penetration damage.

Alien Blaster

Mid range, directed energy beam.

Once we have enough, I will start planning weapons and projectile attributes. Like damage, penetration, range, bullet drop, and spread. Then we can use that early data to balance other mechanics.
Thanks for checking out the new items!